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Nintendo 2DS overlooked problems?

2DS

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#1 Vincerific

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Posted 26 October 2013 - 04:05 PM

So, I was reading the advertisement on Nintendo's website for the 2DS and a thought instantly occurred to me; how will that work?

 

Let me explain; For those of you who do not know the 2DS is a non-clamshell 3DS without any 3DS capability. Basically a very large Gameboy SP but for 3DS and MOST DS games. Nintendo's website states it is compatible with ALL 3DS games.

 

My question is simply "How?" Anyone who ever played into Super Mario 3D Land knows that there are special areas that require the 3D feature to be on or you will NOT know where you are going - seemingly empty spaces will be as invisible walls and ceilings. So, how will Nintendo work around that? Do you think it was simply overlooked when they themselves advertised SM3DL as having those areas to promote the game and system's 3D effect?

 

Now, that is merely one game I use as an example, I am sure there are more out there. If anyone can think of any other games with similar problems post them. And if you end up obtaining a 2DS and have SM3DL then please fill us in on how it works out in those areas.

 

My only thought is that they would have to patch the game somehow ot have the system recognize those areas and tell it to output visually as if the 3D effects were on.

 

Thoughts, anyone?



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#2 Blue

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Posted 26 October 2013 - 05:15 PM

I don't have a 2ds, but in SM3DL's case, in each of those areas there is a panel which when stood on changes the camera angle, revealing what you need to do.



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#3 Vincerific

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Posted 26 October 2013 - 05:26 PM

I don't have a 2ds, but in SM3DL's case, in each of those areas there is a panel which when stood on changes the camera angle, revealing what you need to do.

 

I completely forgot about that panel. lol



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#4 Link 70222

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Posted 26 October 2013 - 05:34 PM

Yeah, Nintendo's policy is that every 3DS game MUST be fully playable in 2D, it's been that way since the beginning. Because of this I don't think anything you play on 2DS would have this kind of problem.



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#5 Blue

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Posted 26 October 2013 - 05:38 PM

There are a couple of puzzles in some ds games that involve closing the lid. Anyone playing those for the first time will certainly have a harder time than those with something other than a 2ds.



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#6 Vincerific

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Posted 26 October 2013 - 06:19 PM

There are a couple of puzzles in some ds games that involve closing the lid. Anyone playing those for the first time will certainly have a harder time than those with something other than a 2ds.

 

that is probably why it says "most" and not "all" for the DS compatibility. Good catch. I was wondering that.



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#7 ShyGuyXXL

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Posted 26 October 2013 - 11:52 PM

Yeah, the lid puzzles... There was one in phantom hourglass. I got stuck on that for quite a while even with a normal DS so I feel sorry for people who don't get what to do. I'm guessing you can still solve them by pausing the game with the sleep button thingy but it doesn't make any sense like that.



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#8 Darkrai

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Posted 28 October 2013 - 04:21 AM

you cant play bowsers inside story i belive because of that one cut scene where toads worth makes you shut your ds for 10 minutes, why do games even do things like that?



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#9 Vincerific

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Posted 28 October 2013 - 11:14 AM

you cant play bowsers inside story i belive because of that one cut scene where toads worth makes you shut your ds for 10 minutes, why do games even do things like that?

 

Really? It makes you take a 10 minute reprieve? that is SO lame! Maybe the Home button, like ShyGuy said would work.



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#10 Link 70222

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Posted 28 October 2013 - 11:44 PM

10 minutes of closed DS? That's beyond dumb, that's Earthbound levels of tedious. I haven't beaten Bowser's Inside Story but I'm sure there's nothing like that in there.

 

Anyway, the 2DS comes with a sleep mode switch, it gives the same effect as a closed DS. They thought it all through.



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#11 Darkrai

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Posted 29 October 2013 - 04:09 PM

10 minutes of closed DS? That's beyond dumb, that's Earthbound levels of tedious. I haven't beaten Bowser's Inside Story but I'm sure there's nothing like that in there.

 

Anyway, the 2DS comes with a sleep mode switch, it gives the same effect as a closed DS. They thought it all through.

 

im serious, the 10 minute thing exists on BIS, i should know, ive beaten the game like 4 times already



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#12 Darking

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Posted 04 November 2013 - 08:36 AM

In which part of the game does that occur? Because I've also beaten it and I don't remember anything like that.

 

Also, in SM3DL there're actually many portions of the game where you need the 3D to know where you're going and there isn't a view button, like the cloud sections.




#13 Vincerific

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Posted 04 November 2013 - 09:08 AM

In which part of the game does that occur? Because I've also beaten it and I don't remember anything like that.

 

Also, in SM3DL there're actually many portions of the game where you need the 3D to know where you're going and there isn't a view button, like the cloud sections.

 

So I WASN'T remembering incorrectly! And in the lower corner it says "3D" to let you know the 3D needs to be on, right?



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#14 Mother/EarthBound Collection

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Posted 04 November 2013 - 02:12 PM

I'm stuck on that X/Y commercial that says Pokemon X and Y are both for Nintendo 3DS and 2DS. Why bother making 2DS ports if the system can already play the 3DS ones?



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#15 Vincerific

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Posted 04 November 2013 - 03:47 PM

I'm stuck on that X/Y commercial that says Pokemon X and Y are both for Nintendo 3DS and 2DS. Why bother making 2DS ports if the system can already play the 3DS ones?

 

Saves space on the cart and since X and Y STILL have frame rate issues even AFTER a patch that was suppose to address that... yeah, removing all the 3D data and freeing some space up on the cart will fix it. And the commercial may just mean it is compatible with both since I have yet to see any boxes that say 2DS on them for any games and they all still use the 3DS boxes.



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#16 True Gamer 007

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Posted 04 November 2013 - 04:54 PM

 

10 minutes of closed DS? That's beyond dumb, that's Earthbound levels of tedious. I haven't beaten Bowser's Inside Story but I'm sure there's nothing like that in there.
 
Anyway, the 2DS comes with a sleep mode switch, it gives the same effect as a closed DS. They thought it all through.

 
im serious, the 10 minute thing exists on BIS, i should know, ive beaten the game like 4 times already

 

 
You can skip the 10 minutes break by pressing ABXYLRYXBA.
 

Spoiler

I can't believe you haven't discovered this. I have played Bowser's Inside story 5 times, and I discovered this in my 3rd go.
 
Besides, you don't have to close the DS, it doesn't work, you have to keep it open.



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#17 Link 70222

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Posted 04 November 2013 - 10:58 PM

 

So I WASN'T remembering incorrectly! And in the lower corner it says "3D" to let you know the 3D needs to be on, right?

 

No, that signifies what kind of 3D you have on, popping out or in depth. 

 

 

Saves space on the cart and since X and Y STILL have frame rate issues even AFTER a patch that was suppose to address that...

 

The patch was to fix the Lumiose City glitch, not to fix the slowdown in battles and whatnot.

 

I'm stuck on that X/Y commercial that says Pokemon X and Y are both for Nintendo 3DS and 2DS. Why bother making 2DS ports if the system can already play the 3DS ones?

What are you talking about? There are no 2DS ports, every 3DS game is compatible with 2DS and that's it. A 2DS is just an alternate way of playing 3DS games.



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#18 Vincerific

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Posted 05 November 2013 - 02:38 AM

 

 

So I WASN'T remembering incorrectly! And in the lower corner it says "3D" to let you know the 3D needs to be on, right?

 

No, that signifies what kind of 3D you have on, popping out or in depth. 

 

 

Saves space on the cart and since X and Y STILL have frame rate issues even AFTER a patch that was suppose to address that...

 

The patch was to fix the Lumiose City glitch, not to fix the slowdown in battles and whatnot.

 

I'm stuck on that X/Y commercial that says Pokemon X and Y are both for Nintendo 3DS and 2DS. Why bother making 2DS ports if the system can already play the 3DS ones?

What are you talking about? There are no 2DS ports, every 3DS game is compatible with 2DS and that's it. A 2DS is just an alternate way of playing 3DS games.

 

 

 

Popping-out? When did the 3DS add that other than the ring on Lego Lord of the Rings and MAYBE the "VS" in player battles in X and Y. I wish they used it more :/

 

And ah, okay, I was told it was to fix the frame rates as well.



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#19 True Gamer 007

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Posted 05 November 2013 - 07:27 AM

 

 

 

So I WASN'T remembering incorrectly! And in the lower corner it says "3D" to let you know the 3D needs to be on, right?

 

No, that signifies what kind of 3D you have on, popping out or in depth. 

 

 

Saves space on the cart and since X and Y STILL have frame rate issues even AFTER a patch that was suppose to address that...

 

The patch was to fix the Lumiose City glitch, not to fix the slowdown in battles and whatnot.

 

I'm stuck on that X/Y commercial that says Pokemon X and Y are both for Nintendo 3DS and 2DS. Why bother making 2DS ports if the system can already play the 3DS ones?

What are you talking about? There are no 2DS ports, every 3DS game is compatible with 2DS and that's it. A 2DS is just an alternate way of playing 3DS games.

 

 

 

Popping-out? When did the 3DS add that other than the ring on Lego Lord of the Rings and MAYBE the "VS" in player battles in X and Y. I wish they used it more :/

 

And ah, okay, I was told it was to fix the frame rates as well.

 

 

Vin is right, in some of the mystery box puzzles there is 3D on the lower-right to indicate that 3d has to be on for seeing the puzzle properly.

 

Pressing up-down on the d-pad switches the 3d modes from normal to more depth. This appears on the lower-left.

 

And to everyone who is confused:

 

2DS is a 3DS without the 3d feature, nothing more, nothing less. With the exception of one feature 3DS==2DS



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#20 Vincerific

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Posted 05 November 2013 - 10:14 AM

 

 



 

 

 

So I WASN'T remembering incorrectly! And in the lower corner it says "3D" to let you know the 3D needs to be on, right?

 

No, that signifies what kind of 3D you have on, popping out or in depth. 


 

 


 

Vin is right, in some of the mystery box puzzles there is 3D on the lower-right to indicate that 3d has to be on for seeing the puzzle properly.

 

Pressing up-down on the d-pad switches the 3d modes from normal to more depth. This appears on the lower-left.


 

 

 

 

Thank you, True..

 

 

Proof I am not insane: http://www.ign.com/a...-3d-land-review

 

Quote: "Certain parts of 3D Land, during which a small 3D symbol appears on the top screen, you'll find near impossible to pull off without activating the 3D."



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