So, I was reading the advertisement on Nintendo's website for the 2DS and a thought instantly occurred to me; how will that work?
Let me explain; For those of you who do not know the 2DS is a non-clamshell 3DS without any 3DS capability. Basically a very large Gameboy SP but for 3DS and MOST DS games. Nintendo's website states it is compatible with ALL 3DS games.
My question is simply "How?" Anyone who ever played into Super Mario 3D Land knows that there are special areas that require the 3D feature to be on or you will NOT know where you are going - seemingly empty spaces will be as invisible walls and ceilings. So, how will Nintendo work around that? Do you think it was simply overlooked when they themselves advertised SM3DL as having those areas to promote the game and system's 3D effect?
Now, that is merely one game I use as an example, I am sure there are more out there. If anyone can think of any other games with similar problems post them. And if you end up obtaining a 2DS and have SM3DL then please fill us in on how it works out in those areas.
My only thought is that they would have to patch the game somehow ot have the system recognize those areas and tell it to output visually as if the 3D effects were on.